Dades generals
-
Curs acadèmic:
- 2022
-
Descripció:
- En aquesta assignatura s’aprendrà a dissenyar i desenvolupar eines informàtiques interactives per ajudar al desenvolupament del fisioterapeuta dins la seva tasca laboral, englobant l’avaluació, el diagnosi i el tractament.
-
Crèdits ECTS:
- 6
Grups
Grup A
-
Durada:
- Semestral, 2n semestre
-
Professorat:
- Oscar Garcia Pañella
/ Isidro Navarro Delgado
/ Ricardo Sainz Fuertes
-
Idioma de les classes:
- Anglès (100%)
Grup B
-
Durada:
- Semestral, 1r semestre
-
Professorat:
- Oscar Garcia Pañella
/ Isidro Navarro Delgado
/ Ricardo Sainz Fuertes
-
Idioma de les classes:
- Anglès (100%)
Competències
- Comunicar-se de mode efectiu i clar
- Tenir la capacitat d'aprenentatge autònom
- Resoldre problemes
- Tenir capacitat de gestió d'informació
- Aprendre a aprendre (aprendre de manera autònoma, actualitzar-se i poder aprofundir en coneixements permanentment)
- Resoldre problemes complexos de forma efectiva en el camp de la Fisioteràpia.
- Aplicar pensament crític, lògic i creatiu, mostrant dots d'innovació.
- Treballar de forma autònoma amb responsabilitat i iniciativa.
- Utilitzar de manera avançada les tecnologies de la informació i la comunicació.
- Saber organitzar i planificar el treball propi i els estudis ulteriors.
- Dissenyar el pla d'intervenció en fisioteràpia, atenent a criteris d'adequació, validesa i eficiència.
- Participar en l'elaboració de protocols assistencials de Fisioteràpia basada en l'evidència científica, fomentant activitats professionals que dinamitzin la investigació en fisioteràpia.
- Dur a terme les intervencions fisioterapèutiques basant-se en l'atenció integral de la salut que suposa la cooperació multiprofessional, la integració dels processos i la continuïtat assistencial.
Continguts
1. Session 1 - 01-Introduction
Introduction to Virtual and Augmented Reality
Software for the creation of projects, from the design to the final project
VR and AR devices (goggles, controllers and sensors)
2. Session 2 - 02-Software
Approach to the resources for the projects of the course
Experimentation with existing projects with VR and AR and devices (goggles, controllers and sensors)
Starts de process of ideation of the projects
3. Session 3 - 03-Modelling 3D
Definition of the objectives and production plans of the projects
3D modeling design for VR and AR scenarios
Modeling software (Sketchup and 3dsMAX)
4. Session 4 - 04-Level design
Design of the levels and complete map of the project
On-line resources for level design
Modeling of ‘assets’ and ‘props’
5. Session 5 - 05-Placeholders
Project level editing and polish
Modeling with UNREAL (placeholders)
Importing 3D models and general composition
6. Session 6 - 06-Materials
Configuring textures
Online resources for textures
Generating custom textures
7. Session 7 - 07- Lighting
Static, Stationary and Movable lights
Daylight and nightlight setup
8. Session 8 - 08- Player and Camera. Midterm Presentation
First person vs third person
Level templates with VR interaction
Presentation of the projects with basic content
9. Session 9 - 09-Colliders and Triggers
Interactions with the objects of the virtual scenario
Definition of interactions
Colliders and triggers
10. Session 10 - 10-Sound
Including audio to the project
Online resources of audio files
Interaction with audio content
11. Session 11 - 11-Presentation 360
Panoramic view and Cinematics
VR online presentation
Virtual tours
12. Session 12 - 11-User Interface testing
User testing of the projects and Interface testing
13. Session 13 - Final presentation
Presentation of the projects with final content
14. Session 14 - Projects review
Activitats
Tipus d’activitat |
Hores amb professor |
Hores sense professor |
Hores virtuals amb professor |
Total |
Anàlisi / estudi de casos |
8,00 |
60,00 |
0
|
68,00 |
Treball en equip |
20,00 |
62,00 |
0
|
82,00 |
Total |
28,00 |
122,00 |
0
|
150 |
Bibliografia
- Bailenson, J. (2018). Experience on demand: What virtual reality is, how it works, and what can it do (1). New York: W. W. Norton & Company.
- Charlie Fink (2018). Metaverse - An AR Enabled Guide to AR & VR (1). Cool Blue Media.
- Totten, C. W. (2014). An architectural approach to level design (1). CRC Press.
- Galuzin, A. (2016). Preproduction blueprint. How to plan game environments and level design (1). World of level design LLC.
Avaluació i qualificació
Activitats d'avaluació:
Descripció de l'activitat |
Avaluació de l'activitat |
% |
Recuperable |
Research article |
Literacy review of projects into virtual reality applied in physiotherapy |
30 |
Sí |
Final Project |
[A2] = ([AA1] * 90%) + ([AA2] * 5%) + ([AA3] * 5%)
[AA1] Final Project
The technical section and the adaptation to the chosen platform will be taken into account.
Technical section:
Adaptation to the chosen interface (VR or AR)
Usability and movement of the player
Setup of the level (geometry and textures)
Optimization (geometry and interactions)
Artistic section
Proportions of spaces
Applied textures, quality, proportion and consistency
Lighting and sound have been integrated correctly
[AA2] Memory
[AA3] Virtual Tour
|
60 |
Sí |
Final Presentation of the research and project |
Presentation in 20slides and 20seconds per slide
Resume of the research and project |
10 |
Sí |
Qualificació
The evaluation consists in a continuous assessment of the projects.
The projects must be developed in groups of two students.
Continuous assessment system
Id:A1
Calendar: Session 8
Type:Research Article
Id:A2
Calendar: Session 13
Type: Project and documentation
Description: Public presentation
Final VR project including:
- Memory in DOC file
- Executable project file
- Packaged project in ZIP file
- Teaser of 1 min in MOV file
Id:A3
Calendar: Last session
Type: Public presentation
[A1], [A2] and [A3] will be evaluated from 1 to 10
[AA1] Final Project
The technical section and the adaptation to the chosen platform will be taken into account.
Technical section:
-Adaptation to the chosen interface (VR or AR)
-Usability and movement of the player
-Setup of the level (geometry and textures)
-Optimization (geometry and interactions)
Artistic section
-Proportions of spaces
-Applied textures, quality, proportion and consistency
-Lighting and sound have been integrated correctly
[AA2] Memory
[AA3] Virtual Tour
Grading method:
[A2] = ([AA1] * 90%) + ([AA2] * 5%) + ([AA3] * 5%)
Final grade [evaluation] = ([A1] * 30%) + ([A2] * 60%) + ([A3] * 10%)
For the evaluation [A1] [A2] [A3] [AA1] [AA2] [AA3] must be equal or over 5
Criteris específics de la nota «No Presentat»:
It is mandatory to send the project for the evaluation
Avaluació única:
The evaluation consists in a development of the following tasks:
Id. A1
Type: Research article
Id. A2
Type: Project in VR and documentation
Final VR project including:
- Memory in DOC file
- Executable project file
- Packaged project in ZIP file
- Teaser of 1 min in MOV file
Id. A3
Type: Presentation of the research and the Virtual Reality project
[A1] and [A2] will be evaluated from 1 to 10
[AA1] Final Project
The technical section and the adaptation to the chosen platform will be taken into account.
Technical section:
-Adaptation to the VR interface
-Usability and movement of the player
-Setup of the level (geometry and textures)
-Optimization (geometry and interactions)
Artistic section
-Proportions of spaces
-Applied textures, quality, proportion and consistency
-Lighting and sound have been integrated correctly
[AA2] Memory
[AA3] Virtual Tour
Grading method:
[A2] = ([AA1] * 90%) + ([AA2] * 5%) + ([AA3] * 5%)
Final grade [evaluation] = ([A1] * 30%) + ([A2] * 60%) + ([A3] * 10%)
For the evaluation [A1] [A2] [A3] [AA1] [AA2] [AA3] must be equal or over 5
Requisits mínims per aprovar:
Per considerar superada l’assignatura, caldrà obtenir una qualificació mínima de 5.0
Observacions
Students must use ladtop with Windows installed
Software to install:
-Unreal Engine
-Unity3D
-3dsMAX
-Google Sketchup
-Adobe Photoshop or similar (GIMP)
Learning outcomes:
- Identifying the most appropriate interactive computer tools in the different health prevention and promotion processes.
- Understanding interactive design principles.
Assignatures recomanades
Modificació del disseny
Modificació de les activitats:
Id: A1
Written Article
Calendar: Session 8
Type: DOC file
Description: Written article about research of VR applied in physiotherapy
Id: A2
Prototype of a Virtual Reality Project
Calendar: Session 13
Type: Public presentation and sending
Description: Prototype of the project with basic content completed in a ZIP file
Id: A3
Presentation
Calendar: Last session (exams week)
Type: Presentation of the VR project
Description: Presentation of VR project including medical and game design chapters
Modificació de l'avaluació:
Grading method:
Final grade [evaluation] = ([A1] * 10%) + ([A2] * 50%) + ([A3] * 40%)
For the evaluation [A1] [A2] [A3] must be equal or over 4
Tutoria i comunicació:
During the period of scenario 5th, tutories and notifications will be online