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Tecnologies interactives per millorar els jocs seriosos per a educació, salut i indústria

Publicacions

Projecte Active

2023

  • [Chover2023] Miguel Chover, Carlos Marín-Lora. "When-Do: A Sentence-Based Language for Game Development”. INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY (to be submitted).
  • [Díaz2023] Díaz, Diego; Boj, Clara. “A critical approach to Machine Learning forecast capabilities: creating a predictive biography in the age of the Internet of Behaviour (IoB)”. ARTNODES, 2023, Num. 31, pp. 1-12.
  • [Felip2023a] Felip F, Galán J, Contero M, García-García C. (2023) Touch Matters: The Impact of Physical Contact on Haptic Product Perception in Virtual Reality. APPLIED SCIENCES, 13(4):2649.
  • [Felip2023b] Felip F, Galán J, Contero M, García-García C. (2023). Impact of teleportation and natural walking locomotion techniques on the evaluation of virtual prototypes within immersive environments. INTERNATIONAL JOURNAL OF INTERACTIVE MULTIMEDIA AND ARTIFICIAL INTELLIGENCE (to be submitted)
  • [Garcia23] X. ​Garcia, E. Domene, X. Goenaga, A. Rodriguez, M.  Satorras, V. Acuña, A. Martínez, I. Boada, Ll. Corominas. Evaluating the effectiveness of a serious game to educate children about the urban water cycle, Submitted to British Journal of Educational Technology 
  • [Marín-Lora2023a] Marín-Lora, C., Chover, M., Sotoca, J.M. (2023). A Scripting Language for Video Game Development. JOURNAL OF COMPUTER LANGUAGES (submitted).
  • [Marin-Lora2023b] Marín-Lora, C., Chover, M., Martín, M., García-Rytman, L. (2023). A Comparative Study of Interaction Methods for Mobile Gaming While Running on a Treadmill. COMPUTERS & GRAPHICS (submitted)
  • [Marin-Lora2023c] Marín-Lora, C., Chover, M., Martín, M., García-Rytman, L. (2023). Designing a Video Game Experience for Treadmill Running through Smartwatch Integration. MULTIMEDIA TOOLS AND APPLICATIONS (submitted).
  • [Martín2023a] Martin M., Morimoto Y., Marín-Lora, Chover M., Sbert M. A Review of Running Applications: Lessons Learned and Future Directions. ENTERTAINMENT COMPUTING (submitted).
  • [Martín2023b] Micaela Martín, Carlos Marín-Lora, Miguel Chover, Comparison Between Treadmill Running in a Simulator, Exergame and a Innovative Exergame. COMPUTERS & GRAPHICS (submitted).
  • [Prats-Bisbe23] Prats-Bisbe A., López-Carballo J., García-Molina A., Leno-Colorado D., García-Rudolph A., Opisso E., Jané R. Virtual Reality-based Neurorehabilitation Support Tool for People with Cognitive Impairments due to an Acquired Brain Injury: A Usability and Feasibility Study. JMIR Serious Games (pending acceptance)
  • [Quintana23a] D. Quintana, A. Rodríguez, M. Sbert, I. Boada. Non-Photorealistic Rendering as a Feedback Strategy in Virtual Reality for Rehabilitation. Virtual Reality 2023 (submitted)
  • [Quintana23b] D. Quintana, A. Rodriguez, I. Boada. Low Cost Virtual Reality Mirror Therapy: Limitations and Solutions, Scientific Reports (submitted)
  • [Quintana23c] D. Quintana, A. Rodriguez, I. Boada. A New System for the Remote Configuration and Monitoring of VR Rehabilitation Exercises, International Journal of Human Computer Studies (submitted) 
  • [Rebollo2023] Cristina Rebollo, Rosa Garcia, Cristina Sorli, Inma Remolar (2023). Serious games to support the educational process of children with ADHD. INTERNATIONAL JOURNAL OF INTERACTIVE MULTIMEDIA AND ARTIFICIAL INTELLIGENCE.
  • [Rodriguez23b] A. Rodríguez, I.Boada, A.López, M.Chover. A Serious Game to Improve Cheek Muscles Tone. Games for Health Journal (submitted)
  • [Rodriguez23c] A. Rodríguez, I.Boada, A.López, M.Chover. Gamificacion and Virtual Reality for Tongue Rehabilitation, Games for Health Journal (submitted)
  • [Rodriguez2023] A. Rodríguez, J. Aboal, P. Loma, R. Ramos, I. Boada. Design and deployment of ODISEA, an application for the myocardial infarction safety transfer of patients International Journal of Medical Informatics, 172, 105020, April 2023, doi: 10.1016/j.ijmedinf.2023.105020
  • [Sbert23] Sbert, M., Szirmay-Kalos, L. A linear heuristic for multiple importance sampling. EURASIP J. Adv. Signal Process. 2023, 31 (2023). https://doi.org/10.1186/s13634-023-00990-8
  • [Vila23] O. Vila, I. Boada, N. Coll, M. Fort, E. Ferrés. Automatic silo axis detection from RGB-D sensor data for content monitoring, Precision (submitted)

2022

  • [Batlle2022] A. Batlle, S.Thió-Henestrosa, I. Boada, S. López, I. Moya, J.C. Fernández, M. Fernandez-Sevilla, J.J. García-García. Attending pediatric acutely ill patients at home: families’ socioeconomic characterization, expectations, and experiences, BMC Pediatrics, 22, 679, November 2022, doi: 10.1186/s12887-022-03724-1
  • [Batlle2022b] A. Batlle, I. Boada, S. Thió-Henestrosa, M. F. de Sevilla, J.J. García-García. Using a route planner to optimize door-to-door visits for a pediatric home-hospitalization program: feasibility study. Frontiers in Pediatrics, 10, 928273, July 2022, doi: 10.3389/fped.2022.928273
  • [Banús22] N. Banús, I. Boada, A. Bardera, P. Toldrà. A deep-learning based solution to automatically control closure and seal of pizza packages (early access). IEEE Access, 9, 167267-167281, December 2021, doi: 10.1109/ACCESS.2021.3135973
  • [Boada22] I. Boada, A. Rodríguez, B. Llenas, P. Xiberta. TAECon, a web-based platform to promote STEM. International Journal of Serious Games, 9(2), 43-61, June 2022, doi: 10.17083/ijsg.v9i2.488
  • [Chen22a] Chen, M.; Sbert, M. A Bounded Measure for Estimating the Benefit of Visualization (Part I): Theoretical Discourse and Conceptual Evaluation. Entropy 2022, 24, 228. https://doi.org/10.3390/e24020228.
  • [Chen22b] M. Chen, A. Abdul-Rahman, D. Silver, M. Sbert. A Bounded Measure for Estimating the Benefit of Visualization (Part II): Case Studies and Empirical Evaluation. Entropy 2022, 24,282. https://doi.org/10.3390/e24020282
  • [Chover2022] Chover, M., Sotoca, J.M., Marín-Lora, C. (2022). Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator. INTERNATIONAL JOURNAL OF SERIOUS GAMES, vol 9 (2), pp 63-77.
  • [Coll22] N. Coll, M. Fort, M. Saus. Coverage area maximization with Parallel Simulated Annealing. Expert Systems with Applications, 202: 117185 
  • [Gasch2022] C. Gasch, J. M. Sotoca, M.Chover, I. Remolar, C. Rebollo. (2022). Procedural Modeling of Plant Ecosystems Maximizing Vegetation Cover. MULTIMEDIA TOOLS AND APPLICATIONS, vol. 81 (12), pp. 16195-16217.
  • [Julià22] A. Julià; M. Ruiz, I. Boada. An efficient and uniformly behaving streamline-based µCT fibre tracking algorithm using structure tensor and signal processing techniques volume-wise. Computer Methods in Applied Mechanics and Engineering, 394, 114898, May 2022, doi: 10.1016/j.cma.2022.114898
  • [Julià2022b] A.Julià, M. Ruiz, N.Coll, I. Boada. A frequency-limited waviness and curvature measurement algorithm for composite fibre trackings Measurement, 206, 112223, December 2022, doi: 10.1016/j.measurement.2022.112223
  • [Marín-Lora2022] Marín-Lora, C., Sotoca, J.M., Chover, M. (2022). Improved Perception of Ceramic Molds Through Augmented Reality. MULTIMEDIA TOOLS AND APPLICATIONS, vol. 81 (30), pp. 43373-43390.
  • [Sbert22] Sbert, M.; Elvira, V. Generalizing the Balance Heuristic Estimator in Multiple Importance Sampling. Entropy 2022, 24, 191. https://doi.org/10.3390/e24020191
  • [Sbert22b] Sbert, M.; Szirmay-Kalos, L. Robust Multiple Importance Sampling with Tsallis φ-Divergences. Entropy 2022, 24, 1240. https://doi.org/10.3390/e24091240
  • [Vilageliu-Jordà22] Vilageliu-Jordà È, Enseñat-Cantallops A, García-Molina A. Uso de la realidad virtual inmersiva en la rehabilitación cognitiva de pacientes con daño cerebral. Revisión sistemática. Rev Neurol 2022;74 (10):331-339 doi: 10.33588/rn.7410.2022034
  • [Xiberta22a] P. Xiberta, I. Boada, S. Thió-Henestrosa, J. Fontàs. Mobile and Ubiquitous Learning as a Key Tool to Adapt to New Educational Needs in Radiology during the COVID-19 Pandemic: Usefulness and Acceptance Study. Medical Education Online, 27(1), 2118116, September 2022, doi: 10.1080/10872981.2022.2118116
  • [Xiberta22b] P. Xiberta, I. Boada, S. Thió-Henestrosa, S. Pedraza, V. Pineda. The experience of using a new e-learning tool in architectural studies. IEEE Access, 10, 87008-87021, August 2022, doi: 10.1109/ACCESS.2022.3198977

2021

  • [Banus21] N. Banús, I. Boada, P. Xiberta, P. Toldrà, N. Bustins. Deep learning for the quality control of thermoforming food packages. Scientific Reports, 11, 21887, November 2021, doi: 10.1038/s41598-021-01254-x
  • [Banús21b] N. Banús, I. Boada, P. Xiberta, P. Toldrà. Design and deployment of a generic software for managing industrial vision systems (early access). IEEE Transactions on Automation Science and Engineering, June 2021, doi: 10.1109/TASE.2021.3078787
  • [Díaz21] J. Díaz, M. Fort, P.P. Vázquez. TourVis: narrative visualization of multi-stage bicycle races. Computer Graphics Forum, 40:3 (special issue EuroVis 2021), 531-542, June 2021, doi: 10.1111/cgf.14327
  • [Fajnzylber21a] V. Fajnzylber, F.J. Gutiérrez, P. Barraza, P. Riveros, J. Moyano, M. Sbert. La mirada inmersiva. Estudio transdisciplinar de la inmersión en realidad virtual interactiva, Revue Française des Méthodes Visuels, n.5, 2021
  • [Galán2021] Galán, J., Garcia-Garcia, C., Felip, F., Contero, M. (2021). Does Presentation Media Influence the Evaluation of Consumer Products? A Comparative Study to Evaluate Virtual Reality, Virtual Reality with Passive Haptics and a Real Setting. INTERNATIONAL JOURNAL OF INTERACTIVE MULTIMEDIA AND ARTIFICIAL INTELLIGENCE. vol. 6(6). PP. 196-207.
  • [Hao21] Q. Hao, Q. Zhao, M. Sbert, Q. Feng, C. Ancuti, M. Feixas, M. Vila, J. Zhang.  Information-theoretic channel for multi-exposure image fusion.  The Computer Journal,October 2021, doi: 10.1093/comjnl/bxab148
  • [Rebollo2021a] Rebollo, C., Remolar, I., Rossano, V., Lanzilotti, R. (2021). Multimedia augmented reality game for learning math. MULTIMEDIA TOOLS AND APPLICATIONS, vol. 81, pp. 14851–14868.
  • [Rebollo2021b] Rebollo, C., Gasch, C., Remolar, I., Delgado, D. (2021). Learning First Aid with a Video Game. APPLIED SCIENCES, 11(24), 11633.
  • [Remolar2021] Remolar, I., Rebollo, C., Fernández-Moyano, J. A. (2021). Learning History Using Virtual and Augmented Reality. COMPUTERS, 10(11), 146.
  • [Sbert21a] M. Sbert, C. Ancuti, C.O. Ancuti, J. Poch, S. Chen, M. Vila. Histogram ordering. IEEE Access, 9, 28785-28796, February 2021, doi: 10.1109/ACCESS.2021.3058577
  • [Sbert21b] Sbert, M.; Poch, J.; Chen, S.; Elvira, V. Stochastic Order and Generalized Weighted Mean Invariance. Entropy 2021, 23, 662. https://doi.org/10.3390/e23060662
  • [Vila21] O. Vila, I. Boada, D. Raba, E. Farrés. A method to compensate for the errors caused by temperature in structured-light 3D cameras. Sensors 2021, 21(6), 2073, March 2021, doi: 10.3390/s21062073 

2020

  • [Galán2020] Galán, J., Felip, F., Garcia-Garcia, C., Contero, M. (2020). The influence of haptics when assessing household products presented in different means: a comparative study in real setting, flat display, and virtual reality environments with and without passive haptics. JOURNAL OF COMPUTATIONAL DESIGN AND ENGINEERING. vol. 8(1). pp. 330–342.
  • [Gasch2020a] Gasch, C., Chover, M., Remolar, I., Rebollo, C. (2020). Procedural Modeling of Terrains with Constraints. MULTIMEDIA TOOLS AND APPLICATIONS. 79. pp. 31125–31146.
  • [Guo20] Guo, Y.; Bardera, A.; Fort, M.; Silveira, R.I. (2020). A scalable method to construct compact road networks     from     GPS     trajectories, International     Journal     of     Geographical      Information Science, DOI: 10.1080/13658816.2020.1832229
  • [Marín-Lora2020a] Marín-Lora, C., Chover, M., Rebollo, C., & Remolar, I. (2020). A game development environment to make 2D games. Communication Papers. Media Literacy and Gender Studies., 9(18).
  • [Rodríguez20] Rodriguez, A; Boada, I.; Thió-Henestrosa, S.; Soler, J. (2020). A serious game on the  first-aid procedure in choking scenarios: design and evaluation study. JMIR Serious Games, 8(3), e16655, August 2020, DOI: 10.2196/16655
  • [Sbert20a] M. Sbert, S. Chen, M. Feixas, M. Vila, A. Golan. Interpreting Social  Accounting Matrix (SAM) as an information channel. Entropy, 22(12), 1346, November 2020, doi: 10.3390/e22121346

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