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General information

Academic year:
2025
Description:
Base technologies: graphics, sound and video. Media integration: storage. World Wide Web. Virtual reality. Augmented reality. User interfaces. Usability.
ECTS credits:
5
Course coordinator:
Antoni Bardera Reig

Groups

Group A

Duration:
One-semester, 1st semester
Teaching staff:
Antoni Bardera Reig  / Sergio Chinchilla Cordoba
Language of the classes:
English (100%)

Group B

Duration:
One-semester, 1st semester
Teaching staff:
Antoni Bardera Reig  / Sergio Chinchilla Cordoba
Language of the classes:
English (100%)

Group GG

Duration:
One-semester, 1st semester
Teaching staff:
Antoni Bardera Reig  / Sergio Chinchilla Cordoba
Language of the classes:
English (100%)

Competences

  • CT03 Utilitzar tecnologies de la informació i la comunicació
  • CB04 - Avaluar la pròpia activitat i aprenentatge , i elaboració d'estratègies per millorar-los
  • CT06 Disenyar propostes creatives
  • CT01 - Utilitzar la llengua anglesa
  • CT02 - Recollir i seleccionar informació de manera eficaç
  • CT03 - Utilitzar tecnologies de la informació i la comunicació
  • CT05 - Comunicar-se oralment i per escrit
  • CT15 Utilitzar la llengua anglesa
  • CT08 - Dissenyar propostes creatives
  • CE05 - Capacitat per seleccionar , desplegar , integrar i gestionar sistemes d'informació que satisfacin les necessitats de l'organització , amb els criteris de cost i qualitat identificats
  • CE09 - Capacitat de donar solució a problemes d'integració en funció de les estratègies , estàndards i tecnologies disponibles
  • CTI5 Capacitat per a seleccionar, desplegar, integrar i gestionar sistemes d'informació que satisfacin les necessitats de l'organització, amb els criteris de cost i qualitat identificats.
  • CIS3 Capacitat de donar solució a problemes d'integració en funció de les estratègies, estàndards i tecnologies disponibles.

Syllabus

1. Introduction: Multimedia Applications

2. Hypermedia system design

          2.1. Human/Computer interaction techniques

          2.2. Tools for hypermedia system development (HTML, CSS, Javascript ...)

3. User Interfaces Design

          3.1. Design metodologies

          3.2. Usability revisions and tests

          3.3. Accessibility considerations

4. Theoretical basis of Multimedia

          4.1. Signal processing

          4.2. Information theory

          4.3. Fourier analysis

5. Multimedia Technologies

          5.1. Sound

                    5.1.1. Sound technologies

                    5.1.2. Sound manipulation and processing tools

          5.2. Image and video

                    5.2.1. Image technologies

                    5.2.2. Image processing techniques

                    5.2.3. Video technology

          5.3. Computer-based graphics

                    5.3.1. Computer Graphics technologies

                    5.3.2. Computer-based animation techniques

                    5.3.3. Tools for computer graphics in the web

          5.4. Introduction to Virtual Reality and Augmented Reality

Activities

Activity type Hours with a teacher Hours without a teacher Virtual hours with a teacher Total
Analysis / case study 2,00 2,00 0 4,00
Individual preparation of assignments 4,00 36,00 0 40,00
Solution of exercises 3,50 14,00 0 17,50
Theory class 30,50 17,00 0 47,50
Participatory class 6,00 4,00 0 10,00
Hands-on class 4,00 2,00 0 6,00
Total 50,00 75,00 0 125

Bibliography

  • W3C (2025). WWW Consorptium. Recuperat 18/06/2025, a http://www.w3.org/
  • w3schools (2019). Recuperat 19/06/2025, a https://www.w3schools.com
  • Goodman, Danny (2002). Dynamic HTML : (2nd ed.). Sebastopol [etc.]: O'Reilly. Catàleg
  • Musciano, Chuck (2002). HTML and XHTML : (5th ed.). Sebastopol: O'Reilly & Associates. Catàleg
  • Duckett, Jon (2014). Javascript & Jquery :. Indianapolis: John Wiley. Catàleg
  • Flanagan, David (2011). JavaScript : (6th ed.). Sebastopol: O'Reilly. Catàleg
  • Shneiderman, Ben (2010). Designing the user interface : (5th ed.). Upper Sad.dle River, N.J. [etc.]: Pearson Education. Catàleg
  • Cover, Thomas M (1991). Elements of information theory. New York [etc.]: John Wiley & sons. Catàleg
  • González, Rafael C (2008). Digital image processing (3rd ed.). Harlow: Pearson Prentice Hall. Catàleg
  • Blender Foundation (2025). Blender. Recuperat 18/06/2025, a http://www.blender.org/

Assessment and Grading

Assessment activities:

Description of the activity Assessment Activity % Remediable subject
Hypermedia Project. Development. hypermedia development 30 Yes
Multimedia content project. Development. Development of the project related to multimedia content creation 30 Yes
Weekly exercises Small exercises related to the theoretical classes 40 Yes

Grading

Teaching methodology:
Theoretical classes: 2:30 hours/week
Practical classes: 1 weekly hour (2 hours every 2 weeks)

Evaluation:
- 2 compulsory assignments (Hypermedia project 30%, Multimedia content project 30%).
Students are expected to achieve at least a 40% mark for each part.
On the contrary, the student will get the mark of the failed part as the final mark.
The projects may consist of more than one part.
For both projects, there will be a delayed deadline (only for those students who haven't passed the project) that will allow the students to improve their project mark. In these cases, there will be a penalty factor.
- At the end of some theoretical classes, there will be some exercises (40% of the mark). In some cases, the exercise submission will be during the week. In case a student doesn't do 80% of the exercises, this activity will be graded with a 0.
In case a student doesn't achieve a mark of 5/10, he/she will have to do a final exam, and the grade of this part will be the one obtained in the exam.

In general, the use of AI tools for code generation (such as GitHub Copilot) is not allowed, but the use of AI tools to improve the spelling, grammar, and clarity of a text is permitted. In this case, it is necessary to cite the AI tools used in the preparation of the work.

Specific criteria for the "No show" grade:
If any of the assignments isn't delivered, the final grade will be "No presentat".

Single Assessment:
The unique evaluation is given by a final exam (40%) and the two compulsory assignments (Hypermedia project 30%, Multimedia content project 30%) that have to be submitted by the date of the final exam.

Minimum requirements to pass:
To pass the course, a minimum grade of 5.0 must be obtained

Mentorship

Usually, the students can contact the teacher by e-mail. They can meet at the teacher's office or in a videoconference if necessary.

Communication and interaction with students

The classes will be given in a physical classroom in a face-to-face manner.
Anyway, students can also contact the teacher through e-mail or through the Moodle messaging system.

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