1. Introduction: technology and society
2. Design Thinking process flow
2.1. Empathize
2.2. Define problem
2.3. Ideation
2.4. Prototyping
2.5. Test
3. Creativity techniques
3.1. Burkus
3.2. Csikszentmihalyi
3.3. From quantity to quality
4. User center design
4.1. User experience and Usability
4.2. User experience principles in mobile applications
4.3. Information architecture
4.4. Accessibility in mobile apps in physiotherpy
4.5. Marketing Apps Metrics i InApp Analytics Metrics
5. Stages of product development: Flowchart, wireframe, mockup.
5.1. What is a prototype?
5.2. Choosing the right prototype
6. Application design I: User interface elements
6.1. Color
6.2. Typography
6.3. Images, illustrations and icons
6.4. Navigation
7. Application design II: Interaction design
7.1. Basic mobile apps screens
7.2. Mobile app design laws
7.3. The laws of simplicity (John Maeda)
8. Mobile application development software
8.1. InVision Studio
9. Accessibility in mobile apps in physiotherapy
9.1. Visual impairments
9.2. Hearing impairments
9.3. Mobility impairments
9.4. Learning impairments
10. Agile framework
10.1. Agile Manifeso: values and principales
10.2. Scrum
A) Continuous assessment
During the course different learning practices will be carried out individually or in groups.
The final mark will be calculated by using the following percentages:
20% class attendance
20% class participation
40% final exam
20% prototype project
B) Single assessment
The final mark will be calculated by using the following percentages:
100% final exam
A mark of >4.99 is required to pass the course.
Criteris específics de la nota «No Presentat»:
A student who does not attend the continuous assessment or the final assessment will be considered Absent.