Students will be assessed by their overall development, team collaboration and the final quality of their games. Active participation, discussion and productive criticism are expected.
Criteris específics de la nota «No Presentat»:
* Not handing in the final finished game.
* Not fulfilling any of the compulsory hand-in requirements (e.g., uploading the game to a public distribution service, handing in the source code, providing a representative image, a video, ...).
* At the individual level, not participating actively in the project (game) development.
See details on Moodle.
In the case of a single (unique) evaluation, the student will have to design and implement a full game following the guidelines provided by the professor. This game will be handed in the day chosen by the professor. Also, the same day as the hand in, the student will be presented a practical case that the student will analyze and answer a questionnaire related to the different concepts presented at the theory classes.
Requisits mínims per aprovar:
To pass the course, the student must get a minimum mark of 5.0
Tutorials will be presentially, at my office (234, building P-IV).
In case presential tutorials cannot be done, we will use online tools, such as Google Meet, Skype or any other tool agreed between the student and professor.
Bring a lot of good attitude and tons of enthusiasm for game development!
All the material needed for the course will be available on Moodle.
The bibliography will be provided for each topic, usually consisting of articles and presentations about the topics discussed in class.