Dades generals

Curs acadèmic:
2019
Descripció:
En aquesta assignatura s’aprendrà a dissenyar i desenvolupar eines informàtiques interactives per ajudar al desenvolupament del fisioterapeuta dins la seva tasca laboral, englobant l’avaluació, el diagnosi i el tractament.
Crèdits ECTS:
6

Grups

Grup A

Durada:
Semestral, 2n semestre
Professorat:
ISIDRO NAVARRO DELGADO
Idioma de les classes:
Anglès (100%)

Grup B

Durada:
Semestral, 1r semestre
Professorat:
ISIDRO NAVARRO DELGADO
Idioma de les classes:

Competències

  • Comunicar-se de mode efectiu i clar
  • Tenir la capacitat d'aprenentatge autònom
  • Resoldre problemes
  • Tenir capacitat de gestió d'informació
  • Aprendre a aprendre (aprendre de manera autònoma, actualitzar-se i poder aprofundir en coneixements permanentment)
  • Resoldre problemes complexos de forma efectiva en el camp de la Fisioteràpia.
  • Aplicar pensament crític, lògic i creatiu, mostrant dots d'innovació.
  • Treballar de forma autònoma amb responsabilitat i iniciativa.
  • Utilitzar de manera avançada les tecnologies de la informació i la comunicació.
  • Saber organitzar i planificar el treball propi i els estudis ulteriors.
  • Dissenyar el pla d'intervenció en fisioteràpia, atenent a criteris d'adequació, validesa i eficiència.
  • Participar en l'elaboració de protocols assistencials de Fisioteràpia basada en l'evidència científica, fomentant activitats professionals que dinamitzin la investigació en fisioteràpia.
  • Dur a terme les intervencions fisioterapèutiques basant-se en l'atenció integral de la salut que suposa la cooperació multiprofessional, la integració dels processos i la continuïtat assistencial.

Continguts

1. Session 1 - 01-Introduction Introduction to Virtual and Augmented Reality Software for the creation of projects, from the design to the final project VR and AR devices (goggles, controllers and sensors)

2. Session 2 - 02-Software Approach to the resources for the projects of the course Experimentation with existing projects with VR and AR and devices (goggles, controllers and sensors) Starts de process of ideation of the projects

3. Session 3 - 03-Modelling 3D Definition of the objectives and production plans of the projects 3D modeling design for VR and AR scenarios Modeling software (Sketchup and 3dsMAX)

4. Session 4 - 04-Level design Design of the levels and complete map of the project On-line resources for level design Modeling of ‘assets’ and ‘props’

5. Session 5 - 05-Placeholders Project level editing and polish Modeling with UNREAL (placeholders) Importing 3D models and general composition

6. Session 6 - 06-Materials Configuring textures Online resources for textures Generating custom textures

7. Session 7 - 07- Lighting Static, Stationary and Movable lights Daylight and nightlight setup

8. Session 8 - 08- Player and Camera. Midterm Presentation First person vs third person Level templates with VR interaction Presentation of the projects with basic content

9. Session 9 - 09-Colliders and Triggers Interactions with the objects of the virtual scenario Definition of interactions Colliders and triggers

10. Session 10 - 10-Sound Including audio to the project Online resources of audio files Interaction with audio content

11. Session 11 - 11-Presentation 360 Panoramic view and Cinematics VR online presentation Virtual tours

12. Session 12 - 11-User Interface testing User testing of the projects and Interface testing

13. Session 13 - Final presentation Presentation of the projects with final content

14. Session 14 - Projects review

Activitats

Tipus d’activitat Hores amb professor Hores sense professor Total
Treball en equip 28 0 28
Total 28 0 28

Bibliografia

  • Bailenson, J. (2018). Experience on demand: What virtual reality is, how it works, and what can it do (1). New York: W. W. Norton & Company.
  • Charlie Fink (2018). Metaverse - An AR Enabled Guide to AR & VR (1). Cool Blue Media.
  • Totten, C. W. (2014). An architectural approach to level design (1). CRC Press.
  • Galuzin, A. (2016). Preproduction blueprint. How to plan game environments and level design (1). World of level design LLC.

Avaluació i qualificació

Activitats d'avaluació:

Descripció de l'activitat Avaluació de l'activitat %
Prototype of the project 30% Public presentation of the prototype
70% Project content developed to prototype level
30
Final Project [A2] = ([AA1] * 90%) + ([AA2] * 5%) + ([AA3] * 5%)
[AA1] Final Project
The technical section and the adaptation to the chosen platform will be taken into account.
Technical section:
Adaptation to the chosen interface (VR or AR)
Usability and movement of the player
Setup of the level (geometry and textures)
Optimization (geometry and interactions)
Artistic section
Proportions of spaces
Applied textures, quality, proportion and consistency
Lighting and sound have been integrated correctly
[AA2] Memory
[AA3] Virtual Tour
70

Qualificació

The evaluation consists in a continuous assessment of the projects.
The projects must be developed in groups of two students.

Continuous assessment system
Id:A1
Calendar: Session 8
Type:Public presentation and sending
Description: Prototype of the project with basic content completed in a ZIP file

Id:A2
Calendar: Session 13
Type: Public presentation and sending of project and documentation
Description: Public presentation
Final VR or AR project including:
- Memory in DOC file
- Executable project file
- Packaged project in ZIP file
- Teaser of 1 min in MOV file


[A1] and [A2] will be evaluated from 1 to 10

[AA1] Final Project
The technical section and the adaptation to the chosen platform will be taken into account.
Technical section:
-Adaptation to the chosen interface (VR or AR)
-Usability and movement of the player
-Setup of the level (geometry and textures)
-Optimization (geometry and interactions)
Artistic section
-Proportions of spaces
-Applied textures, quality, proportion and consistency
-Lighting and sound have been integrated correctly

[AA2] Memory

[AA3] Virtual Tour

Grading method:
[A2] = ([AA1] * 90%) + ([AA2] * 5%) + ([AA3] * 5%)
Final grade [evaluation] = ([A1] * 30%) + ([A2] * 70%)
For the evaluation [A1] [A2] [AA1] [AA2] [AA3] must be equal or over 5

Criteris específics de la nota «No Presentat»:
It is mandatory to send the project for the evaluation

Observacions

Students must use ladtop with Windows installed

Software to install:
-Unreal Engine
-Unity3D
-3dsMAX
-Google Sketchup
-Adobe Photoshop or similar (GIMP)

Assignatures recomanades

  • Anglès per fisioteràpia