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Bachelor's degree in Design and Development of Video Games

Bachelor's degree in Design and Development of Video Games

Academic year 2019-2020

The bachelor's degree in Video Game Design and Development course aims to give students the necessary tools to develop an entire game, while also providing the training required to integrate into a team of video game developers and interact with any other teams involved.

General information

General data

Name of the course:
Bachelor's degree in Design and Development of Video Games
Branch of knowledge:
Engineering and architecture
Duration:
4 years
European credits:
240
Qualification(s) it leads to:
Holder of a Bachelor’s Degree in Video Game Design and Development from the University of Girona
Teaching institution:
Polytechnic School
Indicative number of places:
40
Last admission mark:
Marks required for the June 2019 call for applications
Approx. price for the first year:
2,287 euros. See Information on prices
Language requirements:
To obtain the certificate students must prove they have B2 level or equivalent in English, German, French or Italian (general requirement of bachelor's degree studies)
Other information:
Follow-up indicators / AQU Indicators

It's useful to know

In the last 20 years, the video game world has moved from being a hobby to while away time in the garage to a flourishing, avant-garde industry involving many professionals, such as writers, artists, designers, programmers and distribution and marketing experts. Today, the development of a commercial video game is a multi-disciplinary project requiring specific training. In the bachelor's degree in Design and Development of Video Games, students will receive the training needed to integrate into a team of game programmers overseeing all aspects of a video game’s development. Moreover, the bachelor's degree course will give you the necessary tools to interact with any other teams working on a video game, as well as the ability to develop an entire game. Graduates will thus have gained a comprehensive education in all aspects of development, with particular emphasis on the design and development of a video game.

The bachelor's degree in Design and Development of Video Games should therefore be of interest to you if:

  • You want to be part of the development team of a video game publisher.
  • Wants to learn how to create a video game in all its aspects.
  • You want to be part of a leading and strategic industry for the future.
  • Wants to learn from very experienced researchers.

Multidisciplinary project image

Study profiles and professional profiles

Studies in video games can be categorised into two major areas: art and computer science. Our course concentrates on the latter. Although the curriculum includes the subjects of art, character creation and narrative (among other artistic aspects), the main focus is on the technical aspect.

The three main teams involved in the development of a video game (besides producers, scriptwriters and other ad-hoc specialists) are the art team, the gameplayteam and the programming team (aka developers). The bachelor's degree in Design and Development of Video Games at UdG teaches students how to form part of the gameplay and programming teams, while the artistic-oriented subjects would allow incorporation into the art and gameplay teams.

Image of interrelation of art and computer science studies

Accordingly, gameplay acts as the link between artistic and computer science subjects, but the fundamentals of programming are always needed: video games don’t run on magic. Every time you press a button and open a door, or when you hang from a rope and it breaks, a series of scripts are executed to produce these actions. For the simplest actions, only basic programming is needed. However, to design and program more complex behaviours and actions, such as those which rely on artificial intelligence (enemies, friends, main character companions), more extensive eduction in computer science is required.

What subjects will I find?

The bachelor's degree in Design and Development of Video Games shares common core subjects with the bachelor’s degree in Computer Engineering; as such, this course includes introduction to programming, methodology, software development, data structures, algorithm creation, and others. But there are other more specific subjects, like video console architecture, visual culture and media, video game narratives, graphics, multimedia and user interfaces, artificial intelligence, game engines, 2D, 3D and character design, multiplayer systems and a host of other subjects that will allow the student to easily join a development team of a video game publisher as well as understand and interact with all other teams involved, from design to marketing.

Access

Access requirements

  • Upper secondary school education. Access: university entrance examinations (PAU), general phase. Admission: weighting of subjects examined in university entrance exam (PAU) linked to the branch of knowledge of Engineering and Architecture.
  • Higher level vocational training cycles (CFGS). Access: all CFGS. Admission: weighting of subjects examined in university entrance exam (PAU) linked to the branch of knowledge of Engineering and Architecture.
  • Over 25s. Must pass the preferential option of the entrance exam: Engineering and Architecture.
  • Over 40s. Appraisal of any professional experience related to the bachelor's degree the applicant wishes to study for and suitability for the course, as demonstrated at interview.
  • Over 45s. Must pass entrance exam and demonstrate suitability at interview.
  • Other special types of access recognized under current regulations.

Other access information

Careers

The OECD defines digital content as a predominant factor in socio-economic development and has stated that the creative industries and activities are strategic in an information economy.

On the one hand, the world of video games (and in particular online games) is increasingly becoming the leader in entertainment. Video games across the world achieved estimated sales in 2009 of €45 billion and the industry is expected to grow globally by 9% per year (Global Entertainment and Media Outlook report). The "Casual Gaming Market Update" report by Park Associates concluded that 34% of adult users in the USA play online every week.

On the other hand, the serious games sector is witnessing a boom. More than 250 companies in Europe and America are producing and selling serious games (GALA, "Gaming and Learning Alliance") and the global market of serious games was expected to be worth €10 billion in 2015 (IDATE).

In the report "The video game development industry in Spain 2010. Updated summary of the opportunities in the sector", carried out by the Asociación Española de Empresas Productoras y Desarrolladoras de Videojuegos y Software de Entretenimiento (Spanish Association of Video Game and Entertainment Software Developers and Manufacturers). The following points were highlighted:

  1. More than half of the applications developed for the iPhone are games and games are the most requested content for this device.
  2. Businesses have increased their interest in advergaming: development of a game centred exclusively on a given brand.
  3. Video games and animation contributes greater experience in the development of applications (serious games) in sectors like medicine, refinery, defence and education.
  4. Video games can be important tools in therapies and learning. 

At the national level, the 2009 Annual Report on Digital Content in Spain confirmed that Spain was seventh in the world and fourth in Europe in turnover per video game player. The video game sector in Spain currently holds 53 % of the audiovisual and interactive entertainment market.

Continue studying

This degree can lead to entry into the Master in Computer Engineering offered by the University of Girona. Moreover, this degree also opens up paths to other technology and science master's degrees. If you prefer to continue into research, you can apply for the Doctoral Programme in Technology.

Subjects

Curriculum Subjects offered for 2019-2020

Basic40 credits
Interactivity6 credits
Name of subject Type Credits Duration Offer for 2019-2020
Formació d'imatges i interacció entre objectes   Formación de imágenes e interacción entre objetos   Image formation and object interaction (3105G13010) OBCompulsory 6.00 SSemester long YES
Art and production14 credits
Name of subject Type Credits Duration Offer for 2019-2020
Cultura visual i mitjans de comunicació   Cultura visual y medios de comunicación   Audiovisual culture and media (3105G13028) OBCompulsory 5.00 SSemester long YES
Art i videojocs   Arte y videojuegos   Art and videogames (3105G13031) OBCompulsory 3.00 SSemester long YES
Expressió gràfica i artística   Expresión gráfica y artística   Graphic and artistic expression (3105G13032) OBCompulsory 6.00 SSemester long YES
Basic23 credits
Name of subject Type Credits Duration Offer for 2019-2020
Estructures de dades i algorítmica   Estructuras de datos y algorítmica   Data structures and algorithms (3105G07010) BBasic 9.00 SSemester long YES
Bases de dades   Bases de datos   Databases (3105G07021) BBasic 9.00 SSemester long YES
Enginyeria del software I   Ingeniería del software I   Software engineering I (3105G07022) BBasic 5.00 SSemester long YES
Interactivity5 credits
Name of subject Type Credits Duration Offer for 2019-2020
Multimèdia i interfícies d'usuari   Multimedia e interfases de usuario   Multimedia and user interfaces (3105G07012) OBCompulsory 5.00 SSemester long YES
Fundamentals5 credits
Name of subject Type Credits Duration Offer for 2019-2020
Sistemes operatius   Sistemas operativos   Operating systems (3105G07025) OBCompulsory 5.00 SSemester long YES
Design and development15 credits
Art and production12 credits
Name of subject Type Credits Duration Offer for 2019-2020
Narrativa dels videojocs   Narrativa de los videojuegos   Narrative video game (3105G13029) OBCompulsory 7.00 SSemester long YES
Disseny 2D i 3D   Diseño 2D y 3D   2D and 3D design (3105G13033) OBCompulsory 5.00 SSemester long YES
Basic5 credits
Name of subject Type Credits Duration Offer for 2019-2020
Enginyeria del software II   Ingeniería del software II   Software engineering II (3105G07023) BBasic 5.00 SSemester long YES
Interactivity10 credits
Name of subject Type Credits Duration Offer for 2019-2020
Informàtica gràfica   Informática gráfica   Computer graphics (3105G07035) OBCompulsory 5.00 SSemester long YES
Anàlisi i processament d'imatges   Análisis y procesamiento de imágenes   Image analysis and processing (3105G07052) OBCompulsory 5.00 SSemester long YES
Fundamentals21 credits
Name of subject Type Credits Duration Offer for 2019-2020
Organització i administració d'empreses   Organización y administración de empresas   Business organisation and management (3105G07008) OBCompulsory 6.00 SSemester long YES
Intel·ligència artificial   Inteligencia artificial   Artificial intelligence (3105G07015) OBCompulsory 5.00 SSemester long YES
Xarxes   Redes   Networks (3105G07027) OBCompulsory 5.00 SSemester long YES
Legislació i ètica professional   Legislación y ética profesional   Legislation and professional ethics (3105G07029) OBCompulsory 5.00 SSemester long YES
Design and development14 credits
Art and production10 credits
Interactivity5 credits
Name of subject Type Credits Duration Offer for 2019-2020
Tècniques d’interacció avançada   Técnicas de interacción avanzada   Advance interaction techniques (3105G13014) OBCompulsory 5.00 SSemester long YES
Design and development9 credits
Name of subject Type Credits Duration Offer for 2019-2020
Programació de dispositius mòbils   Programación de dispositivos móviles   Mobile device programming (3105G13024) OBCompulsory 5.00 SSemester long YES
Sistemes multijugador   Sistemas multijugador   Multi-game systems (3105G13025) OBCompulsory 4.00 SSemester long YES
Optional25 credits
Name of subject Type Credits Duration Offer for 2019-2020
Seguretat i protecció de dades   Seguridad y protección de datos   Data Protection and Security (3105G07034) OPOptional 5.00 SSemester long YES
Visió per computador   Visión por computador   Computer Vision (3105G07048) OPOptional 5.00 SSemester long YES
Jocs seriosos   Juegos serios   Serious games (3105G13035) OPOptional 5.00 SSemester long YES
Síntesi d'imatges expressives   Síntesis de imágenes expresivas   Expressive image synthesis (3105G13036) OPOptional 5.00 SSemester long YES
Eines de creació de continguts   Herramientas de creación de contenidos   Toolsfor content creation (3105G13037) OPOptional 5.00 SSemester long YES
Programació de drivers (ent/sort)   Programación de drivers (ent/sal)   Driver development (I/O) (3105G13039) OPOptional 5.00 SSemester long No
Advergaming   Advergaming   Advergaming (3105G13041) OPOptional 5.00 SSemester long No
Gamificació   Gamificación   Gamification (3105G13042) OPOptional 5.00 SSemester long No
Història i evolució dels videojocs   Historia y evolución de los videojuegos   History and evolution of video games (3105G13043) OPOptional 5.00 SSemester long No
Iniciativa empresarial   Iniciativa empresarial   Entrepreneurship (3105G13044) OPOptional 5.00 SSemester long YES
Pràctiques   Prácticas   Practical (3105G13045) OPOptional 15.00 SSemester long YES
Final degree project15.00 credits
Name of subject Type Credits Duration Offer for 2019-2020
Treball fi de Grau   Trabajo fin de Grado   Final Degree Project (3105G13046) OBCompulsory 15.00 SSemester long YES
Optional modules + academic recognition31 credits
Name of subject Type Credits Duration Offer for 2019-2020
Seguretat i protecció de dades   Seguridad y protección de datos   Data Protection and Security (3105G07034) OPOptional 5.00 SSemester long YES
Visió per computador   Visión por computador   Computer Vision (3105G07048) OPOptional 5.00 SSemester long YES
Jocs seriosos   Juegos serios   Serious games (3105G13035) OPOptional 5.00 SSemester long YES
Síntesi d'imatges expressives   Síntesis de imágenes expresivas   Expressive image synthesis (3105G13036) OPOptional 5.00 SSemester long YES
Eines de creació de continguts   Herramientas de creación de contenidos   Toolsfor content creation (3105G13037) OPOptional 5.00 SSemester long YES
Programació de drivers (ent/sort)   Programación de drivers (ent/sal)   Driver development (I/O) (3105G13039) OPOptional 5.00 SSemester long No
Advergaming   Advergaming   Advergaming (3105G13041) OPOptional 5.00 SSemester long No
Gamificació   Gamificación   Gamification (3105G13042) OPOptional 5.00 SSemester long No
Història i evolució dels videojocs   Historia y evolución de los videojuegos   History and evolution of video games (3105G13043) OPOptional 5.00 SSemester long No
Iniciativa empresarial   Iniciativa empresarial   Entrepreneurship (3105G13044) OPOptional 5.00 SSemester long YES
Pràctiques   Prácticas   Practical (3105G13045) OPOptional 15.00 SSemester long YES

It is necessary to pass 1 of the following modules

* Level B2 - German
* Level B2 - English
* Level B2 - French
* Level B2 - Italian
* Level C1 - German
* Level C1 - English
* Level C1 - French
* Level C1 - Italian
* Level C2 - German
* Level C2 - English
* Level C2 - French
* Level C2 - Italian
* Level C1.1 - English
* Level C1.1 - French
* Level C1.1 - German

Practical work experience

Within the framework of their studies, students have to acquire a series of credits that correspond to practical work experience placements , in companies or institutions related with the degree that they are studying. The teaching load is determined in accordance with the curriculum.

Bachelor's thesis

To obtain the degree, students have to complete a bachelor's thesis (TFG) which serves to assess the general skills they have acquired over the course of the degree programme and offers a summary of the skills and knowledge they have acquired. The teaching load of the thesis depends on the curriculum of the degree.

Mobility

Students can complete part of their degree programme abroad through the Erasmus programme, which enables them to carry on their studies whilst undertaking an international exchange with academic value in a European university.

They also have access to grants for placements at Spanish universities and those on other continents, thanks to bilateral agreements, the SICUE programme and the expansion of the Erasmus+ Programme.

Enrolment

Enrolment in the first year

1

View the place allocation results on the University Access Portal

Find out about your options based on the allocation round your place was assigned in (June or September).

2

View the Enrolment fees, and see the Guide to online enrolment to learn about the electronic enrolment system at the UdG.

Check the enrolment dates and times and prepare the documentation you will need to submit, depending on each case.

3

Go to your teaching centre on the day and at the time assigned to you, complete the enrolment form and complete the assisted online enrolment.

The teaching centre will give you instructions on how to get your student identification card.

Reception information sessions
First option students
2 September, from 9 am to 10.30 am, at the EPS 1 Events Room
Second and subsequent option students
2 September, from 9 am to 10.30 am, at the EPS 1 Events Room
Enrolment dates
First preference
16 July, from 10 am to 12 noon, at the III-01i Computer Room
On appeal in the first round of allocation and by definitive allocation
18 July, from 10 am to 12 noon, at the III-01i Computer Room
Of second round of allocation (in any preference)
26 and 29 July, from 10 am to 12 noon, at the III-01i Computer Room
For appeals in the second round of allocation and of first reallocation
5 and 6 September, from 10 am to 12 noon, III-01i Computer Room
Second reallocation in June
16 September from 9.30 am to 1.45 pm, in the Academic Secretary's Office
Third reallocation in June
20 September from 9.30 am to 1.45 pm, in the Academic Secretary's Office
In September call
27 September at 10 am in the Academic Secretary's Office
In October enrolment
10 October, at 10 am, in the Academic Secretary's Office
Start of classes
Start date
16 September 2019
Contact details of the academic secretary's office
Telephone
972 41 84 20
Email
infoacademica.eps@udg.edu

1. ID:

Nationality Documents
Students from EU countries, the United Kingdom, Iceland, Liechtenstein, Norway, Switzerland and Andorra Certified copy of valid ID
Non-EU foreign students TIE (foreign-national ID) preferably, or passport where TIE is not available.

2. Proof of receipt of allowances or exemptions, under section 1.1.3 of the Enrolment Regulations.

3. Documents accrediting access to the university:

Type of access Documents

Pre-enrolled university students from:
a) PAU and the like
b) CFGS or FP-2 or MP-3 and the like
c) University degree from the UdG
d) Entrance exams for people over the age of 25, 40 or 45

The University does not require any document to be produced, as such information is accredited by the University's Admissions Office. Students who have sat the university entrance exams (PAU) are advised to download their accreditation documents from the university’s Access Portal in the same year they passed their exams, as they will stop being accessible on 31 December.

Pre-enrolled university students with a university degree not obtained from the UdG Original and photocopy or certified copy of the degree or its provisional certificate 
Pre-enrolled university students with transferred academic records (students enrolled at other university centres) Academic certificate featuring courses and qualifications and confirming payment of transfer fees
Students with access from record transfers The University does not require students to present any documents, as they will have had to produce them beforehand during the transfer-call period

4. An enrolment-application form, where appropriate (provided by the teaching institution)

5. Only where a student is not the holder of the bank account paying for their enrolment, a communication/change of bank data form (available on the Forms page) and a photocopy of the bank account holder’s ID.

The documentation must be submitted either when you enrol or before the 19 November at the Academic Secretary’s Office of the teaching centre (except for the large-family card in the event of renewal, which must be presented before 31 December).

Online enrolment

Online enrolment is the University of Girona's electronic enrolment system where enrolment is carried out via the internet, and is available for most study programmes.